Property | Defined By | ||
---|---|---|---|
displayText : String [write-only] | Recorder | ||
drawingOn : Boolean
Draw circles of touch input
| Recorder | ||
drawOnReplay : Boolean
Draw circles of touch input on replay. | Recorder | ||
frameEvents : Array [read-only] | Recorder | ||
isRecording : Boolean = false | Recorder | ||
isReplaying : Boolean = false | Recorder | ||
showDebugOutput : Boolean
Determines to show text on the stage with help info and output text. | Recorder | ||
stopRecordingOnTouchUp : Boolean
Decides to stop recording on touch up events, instead of waiting for stop key. | Recorder |
Method | Defined By | ||
---|---|---|---|
Recorder() | Recorder | ||
clearAll():void | Recorder | ||
clearCanvas():void | Recorder | ||
drawCircle(e:TouchEventProxy):void | Recorder | ||
listenToStage(stage:Stage):void
The stage to listen to events from
| Recorder | ||
loadBinaryFile(byteArray:ByteArray):void | Recorder | ||
loadFile():void | Recorder | ||
saveToFile():void | Recorder | ||
startReplaying():void | Recorder | ||
stopRecording():void | Recorder | ||
stopReplaying():void | Recorder | ||
togglePause():void | Recorder | ||
updateFrameEvents(frameEvents:Array):void | Recorder |
displayText | property |
displayText:String
[write-only] public function set displayText(value:String):void
drawingOn | property |
drawingOn:Boolean
Draw circles of touch input
public function get drawingOn():Boolean
public function set drawingOn(value:Boolean):void
drawOnReplay | property |
drawOnReplay:Boolean
Draw circles of touch input on replay. Ignored if drawingOn is false.
public function get drawOnReplay():Boolean
public function set drawOnReplay(value:Boolean):void
frameEvents | property |
frameEvents:Array
[read-only] public function get frameEvents():Array
isRecording | property |
public var isRecording:Boolean = false
isReplaying | property |
public var isReplaying:Boolean = false
showDebugOutput | property |
showDebugOutput:Boolean
Determines to show text on the stage with help info and output text. Must be set before the call listenToStage
public function get showDebugOutput():Boolean
public function set showDebugOutput(value:Boolean):void
stopRecordingOnTouchUp | property |
stopRecordingOnTouchUp:Boolean
Decides to stop recording on touch up events, instead of waiting for stop key. If true recording simple touch events is easier but multiple point event recording is difficult.
public function get stopRecordingOnTouchUp():Boolean
public function set stopRecordingOnTouchUp(value:Boolean):void
Recorder | () | Constructor |
public function Recorder()
clearAll | () | method |
public function clearAll():void
clearCanvas | () | method |
public function clearCanvas():void
drawCircle | () | method |
public function drawCircle(e:TouchEventProxy):void
Parameters
e:TouchEventProxy |
listenToStage | () | method |
public function listenToStage(stage:Stage):void
The stage to listen to events from
Parameters
stage:Stage |
loadBinaryFile | () | method |
public function loadBinaryFile(byteArray:ByteArray):void
Parameters
byteArray:ByteArray |
loadFile | () | method |
public function loadFile():void
saveToFile | () | method |
public function saveToFile():void
startReplaying | () | method |
public function startReplaying():void
stopRecording | () | method |
public function stopRecording():void
stopReplaying | () | method |
public function stopReplaying():void
togglePause | () | method |
public function togglePause():void
updateFrameEvents | () | method |
public function updateFrameEvents(frameEvents:Array):void
Parameters
frameEvents:Array |