A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
layout(container:away3d.containers:ObjectContainer3D) — method, class com.gestureworks.cml.away3d.elements.Layout3D |
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layout(container:away3d.containers:ObjectContainer3D) — method, class com.gestureworks.cml.away3d.layouts.CircleLayout3D |
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layout(container:away3d.containers:ObjectContainer3D) — method, class com.gestureworks.cml.away3d.layouts.RandomLayout3D |
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Layout3D — class, package com.gestureworks.cml.away3d.elements |
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Loads Layout3D instances in CML through the ref attribute
and serves as the abstract class for all 3D layouts. |
Layout3D() — Constructor, class com.gestureworks.cml.away3d.elements.Layout3D |
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Constructor
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LayoutTransforms — class, package com.gestureworks.away3d.utils |
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LayoutTransforms() — Constructor, class com.gestureworks.away3d.utils.LayoutTransforms |
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_layoutTween — Property, class com.gestureworks.cml.away3d.elements.Layout3D |
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layoutTween — Property, class com.gestureworks.cml.away3d.elements.Layout3D |
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Read-only accessor to layout tweener. |
lensX — Property, class com.gestureworks.cml.away3d.elements.Camera |
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Sets the camera's lens type (orthographic or prospective). |
Light — class, package com.gestureworks.cml.away3d.elements |
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Loads Light instances in CML through the ref attribute
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Light() — Constructor, class com.gestureworks.cml.away3d.elements.Light |
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Constructor
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lightPicker — Property, class com.gestureworks.away3d.utils.MotionVisualizer3D |
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lightPicker — Property, class com.gestureworks.cml.away3d.elements.Model |
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Sets the light picker. |
lightPicker — Property, interface com.gestureworks.cml.away3d.interfaces.IMaterial |
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The light picker used by the material to provide lights to the material if it supports lighting. |
LightPicker — class, package com.gestureworks.cml.away3d.elements |
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This class creates a LightPicker. |
LightPicker(lights:Array) — Constructor, class com.gestureworks.cml.away3d.elements.LightPicker |
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lights — Property, class com.gestureworks.cml.away3d.utils.StaticLightPickerMod |
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The lights used for shading. |
loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.elements.Camera |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.elements.Container3D |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.elements.Mesh |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.elements.Model |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.geometries.CapsuleGeometry |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.geometries.ConeGeometry |
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Loads state by index number. |
loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.geometries.CubeGeometry |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.geometries.CylinderGeometry |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.geometries.NURBSGeometry |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.geometries.PlaneGeometry |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.geometries.SphereGeometry |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.geometries.TorusGeometry |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.lights.DirectionalLight |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.lights.PointLight |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.materials.ColorMaterial |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.materials.TextureMaterial |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.textures.BitmapTexture |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.textures.Render2DTexture |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.textures.VideoCameraTexture |
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loadState(sId:any, recursion:Boolean) — method, class com.gestureworks.cml.away3d.textures.VideoTexture |
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lookat — Property, class com.gestureworks.cml.away3d.elements.TouchContainer3D |
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Sets the lookAt vector as a comma seperated list. |
lpref — Property, class com.gestureworks.cml.away3d.elements.Model |
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Sets the light picker reference. |
lpref — Property, class com.gestureworks.cml.away3d.materials.ColorMaterial |
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LightPicker reference
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lpref — Property, class com.gestureworks.cml.away3d.materials.TextureMaterial |
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LightPicker reference
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lref — Property, class com.gestureworks.cml.away3d.elements.LightPicker |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |