Kinect Enabled Gigapixel Viewer Part 1: Preparing the Kinect

This is part 1 of a three part tutorial on setting up the Kinect, creating your own Gigapixel image, and using the Kinect with the Gigapixel viewer. Part 1 focuses on setup, Part 2 focuses on creating a Gigapixel image, … Continue reading

Posted in Accessibility

Multitouch Table Exhibit with Audio Layer Prototype

As I mentioned in my previous post,  Open Exhibits Lead Developer, Charles Veasey and I attended a workshop at the Museum of Science in Boston this week that explored accessibility issues in computer-based exhibits.   In the next few weeks, we will share … Continue reading

Posted in Accessibility, Community, Exhibit Design, Gestures, Hardware, Multi-touch, OE SDK, Research, Software, UI Design, Usability, Visitor Experience

Creating Museum Media for Everyone

Next week, myself and Charles Veasey from the Open Exhibits project will be attending a week-long workshop focusing on accessibility issues in computer-based interactives held at the Museum of Science in Boston.  The project, Creating Museum Media for Everyone is a National … Continue reading

Posted in Accessibility, Development, Exhibit Design, Gestures, Multi-touch, Research, UI Design, Usability, Visitor Experience

Playsurface: Low-Cost Multi-Touch Table

New kickstarter for a low-cost multi-touch table! LED lighting, flat-pack wood chassis, and dedicated tracking electronics. MS Surface performance, low price. Continue reading

Posted in Accessibility, Community, Education, Hardware, Multi-touch, Open Source

Papers Section of the Open Exhibits Site Updated

The papers section of the Open Exhibits website has be reworked and expanded. There are dozens of research papers and articles focusing on natural user interface, accessibility, user experience, UI design, evaluation, multitouch techniques, and more.  We hope you find … Continue reading

Posted in Accessibility, Development, Education, Exhibit Design, Multi-touch, Research, UI Design, Usability, Visitor Experience

Selling Cars vs. Connecting Visitors with Artifacts: Examples from the Commercial World

The two images in this article reminded me a great deal of the resources that have been developed and deployed as part of the Open Exhibits project. The article highlights use of a Multi-Touch table and Kinect-driven interface sponsored by Microsoft … Continue reading

Posted in Accessibility

New Components & Update to the SDK

 The Mask Image Viewer, Panoramic Viewer, and Media Viewer components are now available. These components are easily customized by simply editing the CML (Creative Markup Language) files. Of course, they can also be modified and expanded using ActionScript and Open Exhibits … Continue reading

Posted in Accessibility

Multitouch Table Comparison Chart

Choosing the right multitouch equipment is a critical factor in planning a successful public exhibit. Size, build quality, multitouch technology, and performance are key factors when evaluating a device that will be used day- after-day in a busy public environment. … Continue reading

Posted in Accessibility, Hardware, Multi-touch

Reflecting on the first year – Year One Evaluation Report

Jim, the Principal Investigator for the Open Exhibits project, asked me to share a copy of our evaluation report for the project’s first year. The past year’s data collection efforts provided the evaluation team with a wealth of survey and … Continue reading

Posted in Accessibility

Open Exhibits on the Road: The British Museum

Last week we were in London showing off Open Exhibits software in the Samsung Digital Discovery Centre at the British Museum. Along with about 30 people from the British Museum, we had visitors from: Museum of London, Science Museum, the … Continue reading

Posted in Accessibility